www.gusucode.com > 基于Visual C++高级界面特效制作百例源码程序 > 基于Visual C++高级界面特效制作百例源码程序/code/char07/contentmenu/MainFrm.cpp
// MainFrm.cpp : implementation of the CMainFrame class // #include "stdafx.h" #include "LookMaSDI.h" #include "MainFrm.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif // Menu Information for the Content Bar static CONTENT_ITEMS ContentInfo[] = { {IDI_COMPOSE, "Main View"}, {IDI_FINISHED,"Another View"}, {IDI_FILED, "Another View"}, {IDI_CALENDAR,"Another View"}, }; ///////////////////////////////////////////////////////////////////////////// // CMainFrame IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd) BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd) ON_COMMAND_EX(CG_ID_VIEW_CONTENTMENU, OnBarCheck) ON_UPDATE_COMMAND_UI(CG_ID_VIEW_CONTENTMENU, OnUpdateControlBarMenu) //{{AFX_MSG_MAP(CMainFrame) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code ! ON_WM_CREATE() //}}AFX_MSG_MAP ON_LBN_SELCHANGE(IDC_LIST_CONTENTS, OnSelchangeListContents) END_MESSAGE_MAP() static UINT indicators[] = { ID_SEPARATOR, // status line indicator ID_INDICATOR_CAPS, ID_INDICATOR_NUM, ID_INDICATOR_SCRL, }; ///////////////////////////////////////////////////////////////////////////// // CMainFrame construction/destruction CMainFrame::CMainFrame() { // TODO: add member initialization code here } CMainFrame::~CMainFrame() { } int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct) { if (CFrameWnd::OnCreate(lpCreateStruct) == -1) return -1; if (!m_wndToolBar.Create(this) || !m_wndToolBar.LoadToolBar(IDR_MAINFRAME)) { TRACE0("Failed to create toolbar\n"); return -1; // fail to create } if (!m_wndStatusBar.Create(this) || !m_wndStatusBar.SetIndicators(indicators, sizeof(indicators)/sizeof(UINT))) { TRACE0("Failed to create status bar\n"); return -1; // fail to create } // TODO: Remove this if you don't want tool tips or a resizeable toolbar m_wndToolBar.SetBarStyle(m_wndToolBar.GetBarStyle() | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC); // TODO: Delete these three lines if you don't want the toolbar to // be dockable m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY); EnableDocking(CBRS_ALIGN_ANY); DockControlBar(&m_wndToolBar); // TODO: Add a menu item that will toggle the visibility of the // dialog bar named "ContentMenu": // 1. In ResourceView, open the menu resource that is used by // the CMainFrame class // 2. Select the View submenu // 3. Double-click on the blank item at the bottom of the submenu // 4. Assign the new item an ID: CG_ID_VIEW_CONTENTMENU // 5. Assign the item a Caption: ContentMenu // TODO: Change the value of CG_ID_VIEW_CONTENTMENU to an appropriate value: // 1. Open the file resource.h // CG: The following block was inserted by the 'Dialog Bar' component { // Initialize dialog bar m_wndContentMenu if (!m_wndContentMenu.Create(this, CG_IDD_CONTENTMENU, CBRS_LEFT | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_HIDE_INPLACE, CG_ID_VIEW_CONTENTMENU)) { TRACE0("Failed to create dialog bar m_wndContentMenu\n"); return -1; // fail to create } m_wndContentMenu.EnableDocking(CBRS_ALIGN_LEFT | CBRS_ALIGN_RIGHT); EnableDocking(CBRS_ALIGN_ANY); DockControlBar(&m_wndContentMenu); } m_ContentMenu.SubclassDlgItem(IDC_LIST_CONTENTS, &m_wndContentMenu); m_ContentMenu.SetItems(ContentInfo, sizeof(ContentInfo) / sizeof(CONTENT_ITEMS)); return 0; } BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs) { // TODO: Modify the Window class or styles here by modifying // the CREATESTRUCT cs return CFrameWnd::PreCreateWindow(cs); } ///////////////////////////////////////////////////////////////////////////// // CMainFrame diagnostics #ifdef _DEBUG void CMainFrame::AssertValid() const { CFrameWnd::AssertValid(); } void CMainFrame::Dump(CDumpContext& dc) const { CFrameWnd::Dump(dc); } #endif //_DEBUG ///////////////////////////////////////////////////////////////////////////// // CMainFrame message handlers void CMainFrame::OnSelchangeListContents() { switch (m_ContentMenu.GetCurSel()) { case 0: AfxMessageBox("You have selected First Item"); break; case 1: AfxMessageBox("You have selected Second Item"); break; case 2: AfxMessageBox("You have selected Third Item"); break; case 3: AfxMessageBox("You have selected Fourth Item"); break; } }